Enchant your audience with tales from the Grimm Brothers. These stories have been retold for over 200 years. Our adaptations are perfect for the stage and for audiences young and old. Check them out below and see why you should choose one this season!
The Goose Girl
Queen Ysabel of Oldmark sends her daughter, Princess Jorinda, to marry King Ferdinand of Eastphalia in order to seal an alliance between the two kingdoms. Elsa, an ambitious and devious maid-in-waiting, leads Jorinda to believe that her future husband is ill-tempered and ill-favored, and convinces the princess to trade roles: Elsa poses as the bride, and Jorinda is given a position as a lowly goose girl. Ferdinand, of course, proves to be neither ill-tempered nor ugly. In fact, there is a definite attraction between Ferdinand and the real Jorinda. Will the young princess, who has always put everyone else’s needs before her own, confess the truth? Will she endanger the alliance if, for once, she follows her heart?
Twelve Dancing Princesses
The King, his court, and all the villagers are enjoying a festival when the comic captain and his guards rush in to announce that the princesses have again slept through the day, and their shoes have been mysteriously worn out during the night. Distraught, the King orders that no one in the kingdom shall be happy until the riddle is solved. A young beggar comes into the kingdom and the princesses' matron sends him to the enchanted forest where he sees the princesses dancing the night away. We find the beggar is a prince in disguise and the matron explains her motives for protecting the young ladies.
Puss in Boots
When young Guy discovers that his inheritance consists only of a cat and a pair of boots, he is highly distressed, until he gets to know the cat. Saucy and one-of-a-kind, Boots the cat vows to help Guy achieve his goal of marrying the beautiful princess from next door. Boots also helps free the town from the clutches of Ugolin, an evil ogre who has magical powers to turn himself or others into any animal he chooses. Guy and Boots trick the king and queen into thinking Guy is the "Marquis of Carabas" and also trick the ogre into turning himself into an insect who meets an abrupt end, courtesy of Boot's boot. Boy gets girl, the town is freed, magical spells are broken, and much fun is had along the way.