Bethany, a stressed out student, is trying to complete a school project with two less-than-helpful classmates. The three students are taken by surprise when Bethany’s phone and all of its widgets come to life. The trio soon finds themselves trapped inside of a bizarre video game filled with talking widgets, not-so-magical creatures, and a friendly chicken. Can they beat the game, return to reality, and learn how to work together more effectively along the way?
PLAYWRIGHT BRIAN BOROWKA TALKS ABOUT HIS PLAY
1. What inspired you to write this play?
The play was inspired by my observations of the ways in which students are constantly interacting with different video games, iPhone apps, Facetime, and other technological distractions. Middle school students in particular are often completely enthralled by these technologies.
2. What's your favorite part or line in the play? Why?
My favorite part of the play is the scene where the apps and widgets come to life in a chaotic fashion. I enjoy the humor of seeing these common applications personified in human form.
3. Where did the characters come from? Are they based on people you know?
The play was actually written specifically for a group of middle school students at Greenwich Academy. Knowing a bit about the students in advance allowed me to shape some of the characters around elements of the kids’ personalities.
4. What did you try to achieve with this play?
I really wanted to show, in a humorous way, how much these technologies have taken over our lives (and especially the lives of young people). I also wanted to try to put out the message that it’s important not to get too stressed out by life, especially when you are still just a kid.
5. Do you have anything else you'd like to add?
I think it is important for middle school plays to capture the way students of that age group actually interact with one another and strived to achieve that in this script.