It is New Year's Eve, 1999 in Montana. Because of the forecasted Y2K disasters, the Johnsons are well prepared and eager to start their new lives. They are hopefully awaiting other survivalists to join them in their bunker. However, the others, including the haughty and well-bred Langfords and the common, run-of-the-mill hillbilly Hick family, are not exactly what the Johnsons had expected. Add two uninvited and unseen conspiracy survivalists, and you have a mix of nuts who think the world has ended. Rather than disaster, this adventure turns out to be comedy explosion!
PLAYWRIGHT DANIEL O'DONNELL
TALKS ABOUT "END OF THE WORLD - THE Y2K ADVENTURE"
Q: WHAT INSPIRED YOU TO WRITE THIS PLAY?
A: The comedic nature of the world as we approached the new millennium. It seemed everyone had a theory and most ended with Armageddon. There was so much hype even the most ardent disbelievers - for a split second - held their collective breaths as the countdown began.
Q: WHAT'S YOUR FAVORITE PART OR LINE IN THE PLAY? WHY?
A: My favorite part is the beginning of Act II, Scene 3, when Charlotte and Robbie enter the cave from the outside entrance carrying a takeout bag from McDonalds. This takes the audience completely by surprise.
Q: WHERE DID THE CHARACTERS COME FROM? ARE THEY BASED ON PEOPLE YOU KNOW?
A: The characters in the play came easy. What better way to get laughter then to have three different social groups living together in a confined environment, and if you add two whacko survivalists, your cast is complete.
Q: WHAT DID YOU TRY TO ACHIEVE WITH THIS PLAY?
A: To show the absurdity of the time in a humorous vein.
Q: DO YOU HAVE ANYTHING ELSE YOU'D LIKE TO ADD?
A: This play will leave the audience talking about their own thoughts and deeds during that time, along with much laughter. After all, isn't it a good sign when we can laugh at ourselves?