The game of “Machine” is a staple of drama classes, but in this 1950s sci-fi flavored one act the Machine, played by a group of actors, becomes a character itself. Professor Chester Pochesnik has been laboring over his Machine in the lab. He and Team Leader Osten are happy to announce to the Board that the Machine has reached its potential. Board Leader Evens is thrilled and awards Professor Pochesnik the apprentice he has longed for. Apprentice Timothy Albright, however, not only circumvents the Professor’s ideas and authority, he steals the Professor’s girl, Daisy Mithers! But the adventure does not stop there, as a newer, faster Machine vies against the original for fame, power and love!
Playwright Reid Conrad
Talks About MACHINATIONS
Q: WHAT INSPIRED YOU TO WRITE THIS PLAY?
A: I’ve always been a fan of 1950s science fiction “B” movies, so perhaps this provided an element for the atmosphere of Machinations. Also, over the years the game of “Machine” has been a staple in beginning drama classes, so somehow that was added into the mix.
Q: WHAT'S YOUR FAVORITE PART OR LINE IN THE PLAY? WHY?
A: I think the ambulation of the machine parts and the resultant Omega Two Thousand are unexpected moments for the audience and a fun moment for the actors as well.
Q: WHERE DID THE CHARACTERS COME FROM?
ARE THEY BASED ON PEOPLE YOU KNOW?
A: The characters are cartoon versions of what you might see in a ‘50s sci-fi movie.
Q: WHAT DID YOU TRY TO ACHIEVE WITH THIS PLAY?
A: The intended outcome is for everyone, actors and audience alike, to have fun.